Inspired Entertainment, Inc. (NASDAQ:INSE) Q4 2022 Earnings Call Transcript

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Inspired Entertainment, Inc. (NASDAQ:INSE) Q4 2022 Earnings Call Transcript March 13, 2023

Operator: Good morning, everyone, and welcome to the Inspired Entertainment’s Fourth Quarter 2022 Conference Call. All lines have been placed on mute to prevent any background noise. After the speaker’s remarks, there will be a question-and-answer session. Please note, today’s event is being recorded. Please refer to the company’s Safe Harbor statement that appears in the fourth quarter 2022 earnings press release, which is also available in the Investors section of the company’s Web site at www.inseinc.com. It is now my pleasure to turn the call over to Lorne Weil, Executive Chairman. Please go ahead.

Lorne Weil: Thank you, Operator. Good morning, everyone. Thank you for joining our year-end conference call. Here with me on the call as usual are Brooks Pierce, who since our last call has very deservedly has Chief Executive added to his present title. I know you will all join me in congratulating Brooks on this great milestone. We also have our CFO, Stewart Baker, who as you’ll see in a moment seems to have more than regained full strength since his illness some time ago. We are also joined for the first time this morning by Eric Carrera, an extremely talented finance and development executive, who recently rejoined Inspired as VP of Corporate Development. Eric was a key member of our finance and corporate development team of Scientific Games for many years, and later, a key part of our (ph) team that undertook the merger with Inspired around six years ago.

Incidentally, Brooks and Eric are making this call from the Roth conference in California. So, if any of our listeners are attending Roth, please feel free to track them down. I should also mention that after many years as the Chief Investor Relations Executive of Inspired, and before that Scientific Games, Aimee Remey has recently departed to pursue a really great and well-deserved opportunity elsewhere in the gaming world. Rather than try to replace Aimee, we have chosen instead to retain Jacques Cornet and his gaming team at ICR, a firm we are quite familiar with and highly confident in. One of the ICR principals did great work for us at Scientific Games, while he was head of equity capital markets at Bear Stearns. And for the last few years, ICR has very successfully handled Investor Relations for the New York Exchange listed company, Tecnoglass, an organization with which I have had a close non-executive affiliation for several years.

So, welcome Eric and Jacques. Congratulations again to Brooks, and to your continued great health. Stewart?

Stewart Baker: As anticipated for some time, we reached a $100 million EBITDA milestone in 2022 far ahead of 2021 by any measure. As has been our practice in the past, we don’t provide official forward-looking guidance, but the research community is generally pretty accurate in its consensus. And as ’23 is unfolding so far, we don’t expect that the 2022 milestone will stand for much longer. More important than the numbers themselves, our overarching strategy is playing out as well as we could have planned. Our combined digital businesses grew to account for 53% of our EBITDA in the fourth quarter of 2022, up from 46% year earlier, driving us (ph) towards higher growth, higher margin, less capital-intensive business model. At the same time, our strategy of moving our retail business in the right direction — excuse me, in the light direction is talking hold as well.

During the fourth quarter, we signed contracts with Betfred and Paddy Power to deliver a combined 7,000 of brand new Vantage Cabinets through 2023. As we have explained previously, the step-down in EBITDA from these two major accounts occasioned by our capital-light strategy has pretty much run its course by the end of 2022. Because the new Vantage Cabinet has been showing a 13% win per day uplift in field trials, we can actually anticipate as the roller proceeds through 2023, we will in fact see an acceleration in EBITDA from these major accounts notwithstanding the very positive capital effect. About a month ago, we had seen while half of Inspired Entertainment attended the annual ICE Show in London, and now that Stewart has been dreading receiving the bill for this, but I had been attending and exhibiting at this show for roughly 20 years, and the response to the product range on our booth and the demos provided by our team were like nothing like I have ever seen.

Without doubt, the star of the show was the new aforementioned Vantage Cabinet of the betting shop version discussed just now. And in particular, a version we call Vantage CAT C, targeted at the arcade and pub markets. In almost no time since its introduction, we built a backlog of close to 1,000 new Vantage Cabinets for arcade, or as it is also known in the U.K., adult gaming center market. Our entry into this business came as a result of our Novomatic acquisition a couple of years ago. And the revenue and profitability have been quietly, but very rapidly accelerating since. As the number of traditional betting shops declined in 2019 and 2020, in response to the reduction in maximum stakes that many of you will recall, we discussed ad nauseam at that time, the number of arcades has actually grown sharply in tandem, helping to drive the growth in our overall gaming business we are now experiencing.

So, this seems to be one of those very rare cases, where the law of unintended consequences surprises us with an unintended dividend. Based on hugely positive customer response, we expect Vantage CAT C will have a comparable impact on our pub business. Our leisure sector overall had a very successful 2022 far ahead of 2021. But as you can see in the press release, there was a hiccup in the fourth quarter. Most of this decline was attributable to currency movements, but there was some weakness in the business itself mostly timing related that Brooks will get into in greater detail in a moment. But for now, let me say that as we begin to deliver the Vantage Cabinet to the pub customer base. We confidently expect to see market share gain, and more conversion to an all-digital state, and perhaps most importantly, higher revenue per day, all of which will combine to restore the leisure business to a more appropriate level of profitability.

The performance of our digital business is more or less speaks for itself. The EBITDA for the Virtual Sports and Interactive businesses combined was $15.6 million in the fourth quarter of 2022, 40% above the level of the fourth quarter of 2021. The Virtual Sports business accelerated dramatically during the depths of COVID, which many of us will remember when both live sports and live gaming businesses’ venues were shut down across Europe, leaving online Virtual Sports as the only game in town, so to speak. The general thinking at that time was that once both live sports and live venues came back onstream, the Virtual business would revert to its prior level. But not only did it not retreat to pre-COVID levels, it continued to accelerate, as illustrated by the most recent fourth quarter numbers, which saw 36% year-over-year growth in revenue, and 56% growth measured in functional currency.

Underlying this amazing trajectory has been a combination of organic growth with existing customers, new geographies, new customers, and very effective new product development. Likewise, the Interactive business defied predictions that it would retreat in the post-COVID world, and indeed has lately begun to reaccelerate, posting EBITDA growth of 21% in the fourth quarter, essentially all of it coming in North America; another aspect of our overall strategy that seems to be working well. In the longer term, Interactive growth will be driven predominantly by the coming online of new jurisdictions. But in the shorter term, there are several important drivers to our own Interactive business. We recently completed our integration with FanDuel, and expect to go live by the end of March, an extremely important development given FanDuel strength in the iGaming market, and because the timing of our entry into the Pennsylvania market lagged our other states, we feel we still have significant growing room left in Pennsylvania.

And last week we have completed some very important enhancements to our platform that should drive growth in all markets. Let me lastly say a few words about our lottery activities. Our results in our flagship operation in the Dominican Republic are continuing to run well-ahead of expectations. With a population of 12 million, 2,500 retail locations, and revenue is well into nine figures, our Dominican Republic lottery operation is comparable in size and scope to many of the state lotteries in the United States and around the world. Since taking over this operation about a year-ago, we have been running the retail network, and at the same time working on the development of the iLottery platform, and we expect that this will launch before the end of March.

There are three very important benefits to this launch. It will enhance the profitability of the DR operation itself, it will give us a captive location to test, refine, and showcase our iLottery content, and it will give us an iLottery platform that we can use worldwide. And finally, a word on our stock repurchase program. In the fourth quarter, we purchased about 40,000 shares at an average price of nine, and since the inception of the program, we have repurchased a little over 1 million shares at an average price of $9.79. We have significant room remaining in our repurchase authorization, and we will continue to monitor this carefully. And with that, I’ll hand it over to Brooks.

Brooks Pierce: Okay. Thank you, Lorne, and thank you for the congratulations on the title change, but more importantly, my sincere thanks for the guidance and mentorship you have given me over the last 30 years now. Now into the business itself and our performance in quarter four for the full-year, and as I normally do, I’ll dive a little deeper into each segment and provide perspective on what we’re seeing ahead for quarter one and 2023. The business overall continues to perform extremely well, and we’re encouraged by the results, and certainly the momentum that’s carrying into 2023. Although we reported four segments, we view the business a bit more simplistically into the digital business, Virtual Sports and Interactive, and the land-based business gaming, which includes lottery and leisure.

Digital business is characterized by higher growth rates, higher margins, lower capital intensity, and increasing opportunities for growth particularly in North America, digital now represent more than 50% of EBITDA. Land-based business is lighter from a CapEx standpoint than it has been in the past. This business is characterized by recurring revenues and growth coming from increasing the cash box of our installed base by leveraging our content capabilities across various types of venues, including betting shops, pubs, lottery, retail, adult gaming centers, holiday parks, motorway service centers and bingo halls. The land-based business also has tremendous operating synergies. We’re in the midst of consolidating the service organizations across our retail business in the U.K. When we acquired Novomatic Technology business in the U.K. a few years ago, we kept the two field organizations as separate to start the process, but we’ve now embarked on a consolidation plan that will generate significant savings starting in the second-half of this year.

IVASHstudio/Shutterstock.com

Lorne constantly reminds us of the Jack Welch adage that anybody can grow if they don’t have to worry about making money, and anybody can make money if they don’t have to grow. But the true test of a successful company is its ability to do both. We are 110% committed to doing both across the enterprise. Within digital or Virtual Sports business continues to deliver record results with full-year 2022 revenue up 71% on a functional currency basis and EBITDA up 83% on a functional currency basis. Year-on-year, the mix between online and retail Virtual Sports and assets at roughly 80% online and 20% retail, but both are showing growth across multiple product lines and across multiple geographies, including the U.K., Italy, Greece and Morocco. These trends are continuing in the first quarter, and in addition, we have a number of product enhancements and launches like our home run shootout games scheduled in the end of the first quarter, the beginning of the second quarter that we believe will continue to contribute to these record results.

We’re also encouraged that the progress we’re making in our Northern American Virtual Sports business as Ontario is now a significant market for us. Our two U.S. lottery customers in Pennsylvania and DC are performing well, and we’re building a pipeline of additional lottery and sports betting operators opportunities in states that we expect to launch later this year and into 2024. We’re very encouraged by the progress we’re making in the other side of our digital business, the Interactive, or iGaming part, Interactive revenue grew 24% on a functional currency basis in Q4 compared to Q4 of 2021, this growth comes with Inspired still not live yet, as Lorne mentioned, with FanDuel, who are approximately 20% of the U.S. iGaming market. We are currently targeting being live within either towards the end of Q1 or more likely early in Q2.

This growth is driven by improved content, consistent delivery of games, roadmaps, faster integrations with new customers, and a greatly expanded account management team with new additions in both North America and Europe. We’re very excited about some of our titles coming out over the next few quarters, including a licensed Terminator game that I’ve seen that looks amazing and it’s eagerly anticipated by our customers. As Lorne mentioned, our booth at ICE was a capacity throughout, and the positive feedback we received from our customers on new games and new products confirms our belief that this business segment also has tremendous momentum coming into 2023. Moving on to the gaming side, Q4 was a quarter of significant achievement for us as we successfully delivered our largest North American gaming machine sale to Western Canada Lottery Corporation of 820 Valor Terminals.

This was achieved through a great partnership with our customer in Saskatchewan under some very difficult weather and operating conditions, and we’re extremely proud of the whole group that delivered this important project. Q4 was also significant due to the contract signed with Betfred and Paddy Power in the quarter on the backs of the successful trial of the Vantage Cabinets, which, as Lorne mentioned produced a double-digit uplift in the cash box of the trial machines. We’ll be very busy throughout 2023 delivering these approximately 7,000 machines across the estates of both customers, a not insignificant operational and logistics challenge. Lorne covered thoroughly in his remarks about the pipeline of Vantage cabinets that we’ll be delivering to the AGC market in 2023.

But these terminals also come with the tail of content fees beyond the initial sale, which has grown tremendously over the last two years and is building a base going forward as our installed base gets bigger and bigger. Looking forward, we’re in the early stages of trials with two customers in North America, that if successful, will build a larger footprint for our North American gaming machine business. As Lorne mentioned earlier, our leisure business and more specifically the Pub segment had a challenging fourth quarter. While this continues to be a key strategic market for us, we experienced a rare and we confidently believe temporary loss of market share in 2022, the impact of which peaked in the fourth quarter. At the same time, we signed a very strategic new holiday parks customer, which by midyear should generate equivalent earnings.

We’ll roll out the Vantage product throughout the Pub market, driving both regained machine share and higher per machine income and therefore we feel confident that we should end the year nicely ahead in leisure. Lorne covered the lottery activities in detail in his remarks and I share his enthusiasm for this vertical as it really is in our DNA. Many of our biggest customers around the world, such as OPAP, Caesar, Lottomatica and the Morocco National Lottery are operators that we’ve had a ton of experience within this vertical throughout our careers, starting to see momentum build worldwide, but particularly in North America, for our iLottery content, our Virtual Sports, and eventually iLottery and retail lottery platforms based on our work in the DR, which we believe will be transferable to other lottery jurisdictions worldwide.

With that, I’ll hand it over to Stewart for some further remarks.

Stewart Baker: Thank you, Brooks. Good morning. As has been mentioned already, we are very pleased with the performance in the quarter and the year, as a number of metrics have already been covered, I’ll keep the overview of the numbers brief and also give a short update on a couple of other areas. As with recent quarters, we have been impacted by exchange rates, which come into play in a few places, but none more so than the conversion of functional currency GDP results to the reported U.S. dollar results. In Q4 of 2022, the average pound to dollar rate was 118 compared to 135 in Q4 of ’21, a fall of 13%. Across the full-year, the average rate declined to 1.23 from 1.37. For this reason unless stated otherwise, I’ll keep comments to functional currency variances to best focus on the underlying trends of the business.

So, overall, in the fourth quarter, revenue grew 34%. And as a reminder, while the full-year number comparison to the prior-year does include the impact of lockdowns, there’s no such impact in Q4. And as such, this is a like-for-like trading environment. On a segmental basis, gaming grew 61%, Virtual Sports grew 56% and Interactive grew 24%. While gaming’s growth is obviously positively impacted by the delivery to Western Canada, gaming service revenue also grew an impressive 14%. Leisure declined 4% for the reasons mentioned by Brooks. It’s also worth mentioning in this segment that motorway services revenue grew by 17% and the holiday part revenue growth was impacted by a tough comparative that included the benefit of a performance bonus in the prior-year.

Adjusted EBITDA overall was up by a similar amount to revenue growing 33% year-on-year, and as such margins were comparable year-on-year, ironically also 33%, a thesis is that as the digital businesses grow faster than the land-based businesses, our overall adjusted EBITDA margin will increase. With Virtual Sports adjusted EBITDA margin for the quarter of 83%, and Interactive margin of 51%, the four trading segments combined by excluding corporate grew EBITDA margin from 38.6% to 41.6%. However, the prior-year corporate number benefited from some non-repeatable benefits and the current year had the opposite impact, meaning that the total overall company margin stayed the same. Overall, for the full-year, revenue increased 53% and adjusted EBITDA 73%.

As touched on previously, the first few months of 2021 were impacted by COVID lockdowns, which obviously dampened the prior-year comparatives in gaming and leisure. But this isn’t the only factor contributing to the growth rates, with Virtual Sports revenue increasing 71%, and Interactive increasing 13%. As an aside, it will be great going forwards to be able to talk about year-to-date results with talk about the impact of lockdowns. To further down the income statement for the quarter, profit before tax grew to $5.9 million from a loss of $2.7 million in the prior-year. For the twelve-month period, it grew from loss of $38.3 million to a profit before tax of $25.5 million. Earnings per share for the full-year grew from a loss of $1.60 in 2021 to positive $0.84 per basic share and $0.77 per diluted share in ’22.

Turning attention to cash, we started the quarter with $37.4 million and ended it at $25 million, a decrease of around $12.4 million, with the breakdown as follows. Firstly, the quarter included a biannual interest payment of around $11 million. Secondly, there were significant working capital outflows at work capital outflows, the majority of which we expect to reverse in 2023. The biggest of these was in accounts receivable due to the timing of sales in the quarter, and I’m pleased to say in all cases the largest revenue items have now turned to cash in the first quarter. We also saw an increase in inventory holdings. As mentioned in the release, this was deliberate to get us on the front foot of any potential supply chain challenges and the amount of terminals we expect to deliver in 2023.

In prior-years, we would not have had the cash to be able to make these short-term investments and would have suffered with loss or delayed sales results, and to this, less net secured senior debt at year-end of $258 million. And net EBITDA leverage in dollars of 2.6 times, significantly reduced from the 4.2 times at the end of 2021. And we expect this meaningful reduction in net leverage trend to continue during the close of 2023. While we are on the subject of borrowings, I will take opportunity to remind you the interest rate on our bond is fixed, and while we do have a call option talk in this May, our bonds don’t expire until June 1st 2026. So, with that, I return to where I started, and reiterate that we are pleased with the results we are reporting today, and are excited about the opportunities ahead of us.

I will now hand back to Lorne for any closing remarks before I open it up for Q&A.

Lorne Weil: Thank you, Stewart. It’s always nice to hear our report that’s that positive. And no, I don’t have anything further to add. Operator, so if you can open the call up to questions please.

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Q&A Session

Follow Inspired Entertainment Inc. (NASDAQ:INSE)

Operator: Your first question comes from the line of Barry Jonas from Truist Securities. Your line is open.

Barry Jonas: Hey, guys. Good morning. First off, congratulations to Brooks, and I guess my first question — I know you are not giving guidance — EBITDA guidance for the full-year, but there is clearly a lot of positive things you have highlighted for 2023. So, maybe as you roll it altogether, can you give any more color on how you see the consolidated EBITDA growth trajectory this year, and then, any thoughts on seasonality as well? Thanks.

Lorne Weil: Well, Barry, if we gave the clear perspective on how all of the positives roll together to produce a consolidated EBITDA for 2023, I think that would probably be considered guidance. So, I don’t think we can do that, but I think we feel good about the consensus numbers that through the full-year 2023 are out in the market, and we are going to do everything we can to outperform the consensus. That’s about all I can say.

Barry Jonas: Okay, that’s helpful. And it was pretty helpful color on the Dominican lottery and specifically iLottery. I guess as you think about the growth potential for content and platform, curious to get your thoughts around new jurisdictions legalizing or even more looking to sort of attacking existing markets for competitive wins?

Lorne Weil: Nobody knows what’s going to happen with new iLottery jurisdictions. I think where we are right now is I think we are quite a ways behind where everybody would have expected we would be at this point. There is only a handful of lotteries in North America that have iLottery. There are a bunch that we know (ph), and are working to make it happen, but I think it’s really — it’s impossible to say at this point what’s going to happen for sure. In terms of our own strategy, I think we are focused in the short-term on our content strategy, because there really isn’t much opportunity at least in North America for our platform. I don’t think any of the existing lottery operators are interested in particularly in changing their platform supplier, but I think as the industry grows, more and more of the revenue will be in the content as well.

But I also should say, Barry that we are looking at a number of jurisdictions as opportunities for both platform and content outside United States. So, the DR in that sense is a demo site for us, because there are dozens of lotteries around the world, particularly in Europe that would be — and Latin America that would be opportunities for us.

Brooks Pierce: Yes, Lorne, and let me just add one more thing, and thanks Barry, for the — well, thank you. One of the things, the nice thing about — frankly, ironically, that things are going a little bit slower in the iLottery side is it really does give us this opportunity, as Lorne mentioned, in the Dominican Republic to refine the product and test whether it’s content, whether it’s platform. So, frankly, the fact that it’s going a little bit slower, I think ultimately may lead to an advantage for us, as we build out our product and our content in a market like the DR, where we can pretty much test everything. So, it’s not the worst thing in the world for things to be going a little bit slower for, at least from our perspective.

Lorne Weil: Yes, that’s a very good point. Thanks, Brooks.

Barry Jonas: Got it. Well, excited for the Dominican Analyst Day whenever that happens. Thanks so much for all the color, guys. I appreciate it.

Operator: And your next question comes from the line of David Bain from B. Riley. Your line is open.

David Bain: Awesome. Thank you. I reiterate Barry’s comment on the Analyst Day. Congrats Brooks, and happy to hear about that.

Brooks Pierce: I thought you were going to ask for an analyst week.

David Bain: Yes, that sounds even better. Perfect. Well, yes, so the iLottery very helpful, next, I mean obviously, Virtual Sports obvious growth engine here, I mean unique scarce to me anyway, versus other products in gaming. Can you give us the set up for this year versus last year? I mean how should we view potential growth maybe going forward over the next couple of years, given where we’re at today? If you can kind of big picture it, that’ll be helpful. Is it mid-innings or is it still a young product?

Stewart Baker: You want to take a shot at that, Brooks?

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