When Facebook Inc (FB) Makes An Attempt

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When Facebook Inc (NASDAQ:FB) made its initial public offering nearly a year ago, many doubted its ability to monetize its growing mobile user base. When the company released its fourth quarter results in January, CEO Mark Zuckerberg said, “I want to dispel this myth that Facebook Inc (NASDAQ:FB) can’t make money on mobile. It may have seemed like that a year ago, because we weren’t really trying yet.”

Facebook IncSince then, Facebook Inc (NASDAQ:FB) has made numerous advancements on the mobile platform that ought to quell Wall Street’s demands to strengthen its mobile revenue. This is what it looks like when Facebook Inc (NASDAQ:FB)tries.

Parse

Last week, Facebook Inc (NASDAQ:FB) acquired Parse, a company that provides back-end tools for app developers. This is the company’s next foray into business-to-business services – an attempt to capitalize on the growing demand for app-development services.

Apple Inc. (NASDAQ:AAPL), Google Inc (NASDAQ:GOOG), and Microsoft Corporation (NASDAQ:MSFT) offer their own software development kits – SDKs – and a platform to sell their apps. Amazon.com, Inc. (NASDAQ:AMZN), too, has a small presence in the mobile market with its Kindle Fire line, more curated Android store, and cloud computing services that many developers use. Facebook Inc (NASDAQ:FB) is late to the game.

Facebook can’t do what Apple Inc. (NASDAQ:AAPL) or Google Inc (NASDAQ:GOOG) does – make an OS and app store – because its business relies on reaching everyone. A platform that reaches a few million isn’t going to affect a business with over 1 billion users. It goes against Facebook’s goal of being everywhere all the time.

The potential for Facebook to do just that improves with the Parse acquisition. On top of Parse’s suite of tools, Facebook can use the platform to influence developers’ decisions to use Facebook’s other services: Facebook Login to reduce friction, share hooks to add content to News Feed, app install ads to promote new unknown apps, in-app ads from Facebook Exchange for monetization, the list goes on.

With 60,000 developers already on board two years after its launch and Facebook’s expertise in increasing scale, Parse has plenty of growth potential. As a revenue stream, Parse’s back-end support business is rather insignificant to Facebook’s $5 billion in revenue during 2012. Nonetheless, it’s another way of generating the benefits of having an OS – such as upselling services like Google – without having to make an OS.

Atlas

Facebook’s acquisition of Atlas from Microsoft Corporation (NASDAQ:MSFT) earlier this year went largely unnoticed. However, Facebook plans to use Atlas to provide a better means of tracking the efficacy of mobile ads. Atlas provides the tools that allow advertisers to track campaigns across desktop, mobile, and between Facebook and other websites.

Atlas Product Director of Ads Gokul Rajaram pointed out after the purchase, “One of the big things we hear from marketers and agencies is that the current ad serving systems do not support mobile.” Consequently, prices for mobile ads are about half that of their desktop counterparts. Once Facebook can show advertisers significant data to improve campaigns and demonstrate their effectiveness, advertisers will have a better understanding of how much mobile ads are worth.

Google has taken steps since Facebook acquired Atlas to improve its mobile ad rates. It launched The Full Value of Mobile calculator and Enhanced Campaigns in March. While neither is quite robust, analysts expect the new tools from Google to close the gap between desktop and mobile ad rates.

Google is well ahead of Facebook in its mobile ad tools, but there’s plenty of room for improvement. Facebook has potential to turn Atlas into the go-to mobile ad suite, which could mean real competition for Google as advertisers choose Facebook Exchange over Google’s ad exchange.

Home

Home, the app-launcher/home-screen-replacement/social-messenger-not-an-OS, launched last month in the U.S. with a small portfolio of supporting phones. The early reviews were bad, with half of the 500,000 downloaders giving the app a 1-star review (the minimum).

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