Turtle Beach Corporation (NASDAQ:HEAR) Q3 2023 Earnings Call Transcript

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There’s other categories where we still continue to grow. You look at the simulation categories and controllers, we’re adding SKUs there because we’ve seen good success and we’ve seen good performance in those categories. So it’s something that we’re looking at very closely. We’ve got a really sharp focus on that moving forward to ensure that we’ve got the right mix.

Jack Vander Aarde: Okay, great. That’s helpful. And then maybe just in terms of — if we can review, I think in the past, you guys have provided more of a granular or specific update on non-console versus console revenue mix, I know you haven’t been doing that routinely or consistently. But just wondering if you could speak in general as you look into 2024, given the SKU rationalization in some of your comments about the PC market in general. Can you talk about maybe just how you expect your revenue mix or to evolve as you head into 2024 between console and non-console?

Cris Keirn: Sure. Absolutely. Great question. The mix that we’re seeing now is somewhere in that 20% range is looking like non-console. I know we’ve said before it was 20% to 25%. We’ve seen some real strength in the console business this year. If you look at the markets and how they’re performing, the U.S. console business is up 2%. We’re up more than that. We’ve picked up some share there. But the rest of the categories are down. So flight simulation is a good example. It’s down pretty significantly. I think 11% were up 20% in that category. So — and controllers as well, the third-party controller market is roughly flat to slightly down despite the growth in controllers this year. So we’re really seeing some strong results in the headset space.

And we’re taking actions to mitigate some of those markets that are maybe not performing quite as well. And so that’s why you see the mix shifting a bit more towards the console space for this year. Looking into next year, we’ve got some really exciting launches in these other categories that I believe are going to drive our share even further. And I think you’ll see that mix continue to expand from that 20-ish level from this year.

Jack Vander Aarde: Okay, great. And then just one more question, if I might. So looking at 2024 and just given — I know you can provide formal guidance, I think, next quarter. But you did — you are exiting the year at a higher adjusted EBITDA run rate level. So maybe just — if you could just talk about how does gross margin versus improved OpEx control kind of factor into that higher adjusted EBITDA exit run rate?

Cris Keirn: Yes. It’s a bit of both. When you look at the mix, we’re focused on all areas here that we can go in and drive profit improvements. And there are certainly opportunities in each. The platform product development that we’ve shared over the last couple of calls, that’s going to drive a lot of really great improvements in our gross margin. We’ve got, again, some very exciting new products coming out next year on some new platforms that bring a lot of efficiencies and they bring a lot of great features for gamers as well. So we’re excited about that. On the OpEx side, we’ve taken a very close look on how that’s shaping up for the company, where we’re headed over the next 2 to 3 years and what the structure of the business needs to be. And so we’ve taken actions there as well and we’ll continue to look at that. So it’s coming from both fronts really and we’re excited on where we’re headed there.

Operator: Thank you. We have no further questions at this time. Now I’ll turn the call back over to Cristopher Keirn for closing remarks. Cris?

Cris Keirn: Thank you, Michelle and thank you, everyone, for your participation and interest in Turtle Beach. Have a great day.

Operator: Thank you, ladies and gentlemen. This concludes today’s conference. Thank you for participating. You may now disconnect.

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