5 Tech Stock Picks of Cristan Black’s Empirical Capital

3. Roblox Corporation (NYSE:RBLX)

Empirical Capital’s Holdings: $3.3 million

Percentage of Empirical Capital’s Portfolio: 3.54%

Number of Hedge Fund Holders: 50

Roblox Corporation (NYSE:RBLX) is a software company that provides a digital environment, or platform, in which its users can interact with each other without leaving their homes. It is headquartered in San Mateo, California.

Empirical Capital owned 44,650 Roblox Corporation (NYSE:RBLX) shares by Q3 2021 end, which were worth $3.3 million and represented 3.54% of its portfolio. Out of the 867 hedge funds Insider Monkey surveyed for the same time period, 50 had holdings in the company.

Roblox Corporation (NYSE:RBLX) reported $509 million in revenue and -$0.13 in GAAP EPS for its Q3, beating EPS analyst estimates. In an October 2021 note, Truist reduced the company’s share price target to $92 outlining that Chinese gaming curbs spelled uncertainty for the company.

Roblox Corporation’s (NYSE:RBLX) biggest shareholder is Chase Coleman and Feroz Dewan’s Tiger Global Management LLC. It holds 17 million shares worth $1.3 billion.

In its Q3 2021 investor letter, Jefferies Group mentioned Roblox Corporation (NYSE:RBLX). It stated that:

“If we look at the Metaverse concept with more lenient guidelines for interoperability, then it becomes easier to see why certain companies are being referred to as Metaverse. On the virtual side, we’d point to companies like Epic Games, TakeTwo and Roblox. In augmented reality, it would be Niantic and SNAP. These are the large capitalized players in the space but albeit, not the only ones. We expect new mulit-billion dollar companies will rise as the
Metaverse becomes more mature.

Roblox is a good example. The content is almost entirely user generated, the engine that powers the developer studio is provided by Roblox and developers/creators share in almost all the money that users spend on the platform. In addition, many of the items that you purchase in the avatar marketplace, or even a branded experience like Vans World, can be taken across experiences. Roblox talks a lot about platform extension, which would move the platform beyond just gaming/leisure experiences and into education and workplace offerings. The developer community has the capability to build tools for other developers, there are professional studios being built on the platform and many consumer-facing brands/content are partnering with Roblox to ensure a virtual presence. Roblox actually has a lot of the pieces for our utopian definition of Metaverse, but things like technology, interoperability with outside platforms and a dynamic, two-way economy are what’s missing. However, given our thesis that full interoperability is somewhat unrealistic, it’s easy to see how Roblox fits the definition…

Many already consider RBLX a Metaverse, or at least an early iteration of one, and here’s why. The platform offers all the tools required for content creation in a low-code / no code format and handles publication, language translations, billing, collections, safety and security of the environment and more. It’s hard to find a platform that makes the creative process easier for developers than Roblox; we see this as very supportive of creator
economy.

The content is almost entirely user generated and developers/creators share in almost all the money that users spend on the platform. The developer community has the capability to build tools for other developers, there are professional studios being built on the platform and many consumer-facing brands/content are partnering with Roblox to ensure a virtual presence. Roblox talks a lot about platform extension, which would move the platform beyond just gaming/leisure experiences and into education and workplace offerings. Lastly, many of the items that you purchase in the avatar marketplace, or even a branded experience like Vans World, can be taken across experiences. In essence, the RBLX ecosystem includes creator economy, a virtual platform, picks and shovels of the Metaverse and some interoperability – many of the key enablers for Metaverse.

However, there’s always work to be done. We would expect to see a more dynamic economy emerge with resale moving beyond limited items and premium members, particularly with newer gaming models such as play-to-earn. Increasingly, gamers are going to want somereturn for the time and money invested on a platform. Advancements in technology will allow for truly shared experiences among a larger and larger group of people. We remain
skeptical on the reality of interoperability; RBLX could very well end up being one of many Metaverses.”